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Publications

Lu, Z., Seo, J. H., Khandan, P., Maxa, T., Garcia-Pi, B., & Wells-Beede, E. (2024). The work behind an interdisciplinary team: Creating a postpartum hemorrhage virtual reality training platform. Clinical Simulation in Nursing, 94, Article 101595.

Bruce, C., Wells-Beede, E., Seo, J. H., Han, G., & Thai, L. (2024). Revolutionizing mental health nursing education: Virtual reality simulation for understanding and intervening in major depressive disorder and suicidal thoughts. Nursing Education Perspectives, 45(5), 322–324.

Kicklighter, C., Seo, J. H., Andreassen, M., & Bujnoch, E. (2024). Empowering creativity with generative AI in digital art education. In ACM SIGGRAPH 2024 Educator's Forum (pp. 1–2).

Garg, A., Chaudhury, R., Godbole, M., & Seo, J. H. (2024). Leveraging language models and audio-driven dynamic facial motion synthesis: A new paradigm in AI-driven interview training. In International Conference on Artificial Intelligence in Education (pp. 461–468). Springer Nature Switzerland.

Seo, J. H., Alberse, J., Taylor, W., & Thessen, C. J. (2024). Mosaic immersion: Through shared touch and stories. In Proceedings of the 16th Conference on Creativity & Cognition (pp. 587–590).

Lu, Z., Wang, W., Florez-Arango, J. F., Seo, J. H., Hamilton, D. K., & Wells-Beede, E. (2024). A framework to develop an immersive virtual reality simulation tool for postpartum hemorrhage management nurse training. Nursing Education Perspectives, 45(3), 189–191.

Jain, A., Kerne, A., Fowler, H., Seo, J., Newman, G., Lupfer, N., & Perrine, A. (2024). How could AI support design education? A study across fields fuels situating analytics. arXiv. https://arxiv.org/abs/2404.17390

Jain, A., Kerne, A., Lupfer, N., Britain, G., Perrine, A., Choe, Y., Keyser, J., Huang, R., Seo, J., Sungkajun, A., Lightfoot, R., & McGuire, T. (2024). Indexing analytics to instances: How integrating a dashboard can support design education. arXiv. https://arxiv.org/abs/2404.05417

Chaudhury, R., Godbole, M., Garg, A., & Seo, J. H. (2024). Humane speech synthesis through zero-shot emotion and disfluency generation. arXiv. https://arxiv.org/abs/2404.01339

Seo, J. H., & Alberse, J. (2023). Connected: Birth-death-rebirth through tangible/intangible/virtual explorations of hands. In Proceedings of the 11th International Conference on Digital and Interactive Arts (pp. 1–5).

Seo, J. H., & Alberse, J. (2023). Connected: Birth-death-rebirth through tangible/intangible/virtual explorations of hands. In Proceedings of the 11th International Conference on Digital and Interactive Arts (pp. 1–5).

Garcia-Pi, B., Chaudhury, R., Versaw, M., Back, J., Kwon, D., Kicklighter, C., Taele, P., & Seo, J. H. (2023). AllyChat: Developing a VR conversational AI agent using few-shot learning to support individuals with intellectual disabilities. In IFIP Conference on Human-Computer Interaction (pp. 402–407). Springer Nature Switzerland.

McLaughlin, T., Moore, T. L., Thibault, A. P., Wright, K. B., Roberts, H. T., Seo, J. H., & Orsatti, J. M. (2023). Identity-centered user-generated content to create occupational identity with visual computing. In ACM SIGGRAPH 2023 Educator's Forum (pp. 1–2).

Chun, S. W., & Seo, J. H. (2023). Buddie: Design exploration for remote interactions to support kids. In International Conference on Human-Computer Interaction (pp. 56–71). Springer Nature Switzerland.

Reese, J., & Seo, J. H. (2023). Empowering creativity through children's assistive design workshops with Orthorigami. In International Conference on Human-Computer Interaction (pp. 137–153). Springer Nature Switzerland.

Seo, J. H., Chaudhury, R., Oh, J.-H., Kicklighter, C., Arguello, T., Wells-Beede, E., & Weston, C. (2023). Development of virtual reality SBIRT skill training with conversational AI in nursing education. In International Conference on Artificial Intelligence in Education (pp. 701–707). Springer Nature Switzerland.

Seo, J. H., & Alberse, J. (2023). Connected immersion: Interacting with dynamically generated creatures and narratives. In Proceedings of the 15th Conference on Creativity and Cognition (pp. 250–253).

Kicklighter, C., & Seo, J. H. (2023). Aberrant creativity: AI art exhibition catalyzing conversations among artists, educators, and professionals. Tradition Innovations in Arts, Design, and Media Higher Education, 1(1), 9.

Deshpande, H., Starrett, C., Seo, J. H., Zheng, C., & Kim, J. (2022). Hands-on exploration of hybrid 4D printing design space. In ACM SIGGRAPH 2022 Labs (pp. 1–2).

Wells-Beede, E., Garcia, B., Chun, S. W., Kicklighter, C., & Seo, J. H. (2022). Creative solutions for complex circumstances: The utilization of virtual reality in a specialty course. Clinical Simulation in Nursing, 65, 82–85.

Deshpande, H., Zheng, C., Starrett, C., Seo, J. H., & Kim, J. (2022). Fab4D: An accessible hybrid approach for programmable shaping and shape changing artifacts. In Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 1–7)

Kim, S., Mainardi, P., Jeong, H. D., Rybkowski, Z., & Seo, J. H. (2022). 3D online marshmallow simulation game for target value design. In International Conference on Construction Engineering and Project Management (pp. 661–668). Korea Institute of Construction Engineering and Management.

Al-Zubeidi, E., Seo, J. H., DeLaney, J., Nguyen, D., Konderla, J., & Diaz, J. (2021). A walk alone: Triggering fear and simulating empathy to raise awareness about the dangers women face when walking alone at night. In SIGGRAPH Asia 2021 XR (pp. 1–3).

Chun, S. W., Seo, J. H., Kicklighter, C., Wells-Beede, E., Greene, J., & Arguello, T. (2021). Exploration of visuo-haptic interactions to support learning Leopold's maneuvers process in virtual reality. In SIGGRAPH Asia 2021 XR (pp. 1–3).

Chan, A., Quek, F., Yamauchi, T., & Seo, J. H. (2021). Co-verbal touch: Enriching video telecommunications with remote touch technology. In Proceedings of the 2021 International Conference on Multimodal Interaction (pp. 186–194).

Al-Zubeidi, E., Seo, J. H., DeLaney, J., Nguyen, D., Konderla, J., & Diaz, J. (2021). A walk alone: A virtual reality simulation about the dangers women face when walking alone at night. In Proceedings of the 10th International Conference on Digital and Interactive Arts (pp. 1–4).

Al-Zubeidi, E., & Seo, J. H. (2021). Displaced: A 360-degree virtual reality narrative about immigration-related trauma. In Proceedings of the 10th International Conference on Digital and Interactive Arts (pp. 1–5).

Al-Zubeidi, E., & Seo, J. H. (2021). The power of collaborative synergy: Diving into US, a collaborative theatre production involving the departments of visualization, dance science, and liberal arts at Texas A&M University. In Proceedings of the 10th International Conference on Digital and Interactive Arts (pp. 1–8).

Choi, J., Massey, K., Seo, J. H., & Kicklighter, C. (2021). Balletic VR: Integrating art, science, and technology for dance science education. In Proceedings of the 10th International Conference on Digital and Interactive Arts (pp. 1–6).

Seo, J. H., Sungkajun, A., & Garcia, B. (2021). Developing the art–technology intergenerational community program for older adults' health and social connectedness. Frontiers in Public Health, 9, Article 589589.

Chu, E. S., Seo, J. H., & Kicklighter, C. (2021). ARtist: Interactive augmented reality for curating children's artworks. In Proceedings of the 13th Conference on Creativity and Cognition (pp. 1–14).

Seo, J. H., Kicklighter, C., Garcia, B., Chun, S. W., & Wells-Beede, E. (2021). Work-in-progress: Design and evaluation of 360 VR immersive interactions in nursing education. In 2021 7th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1–3). IEEE.

Cook, M., Seo, J. H., Pine, M., & Mclaughlin, T. (2021). A study of mobile augmented reality for motor nerve deficits in anatomy education. In Digital Anatomy: Applications of Virtual, Mixed and Augmented Reality (pp. 367–385). Springer International Publishing.

Seo, J. H., Malone, E., Beams, B., & Pine, M. (2021). Toward constructivist approach using virtual reality in anatomy education. In Digital Anatomy: Applications of Virtual, Mixed and Augmented Reality (pp. 343–366). Springer International Publishing.

Brennan Porterfield Casey

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